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NOIRA
Noira (working title) is an endless flight indie game project, that I am currently working on as a 3D artist, rigger, and animator. It is being developed in UE5, and I will be updating this page to document the process as development progresses.

CHARACTER PRODUCTION
Sculpted in Z-brush
Retopologized in Maya


Initial Material Setup in Unreal

Custom Rig Built in Blender

Idle Animation Test

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